;-- General [up_sect_firsta_cs2]:up_sect_prop_wound_10 [up_sect_firstc_cs2]:up_sect_prop_weight_2 [up_sect_firstd_cs2]:up_sect_prop_durability_1 [up_sect_firste_cs2]:up_sect_prop_armor_20 [up_sect_firstf_cs2]:up_sect_prop_wound_10 [up_sect_secona_cs2]:up_sect_prop_durability_1 [up_sect_seconc_cs2]:up_sect_prop_stamina_1 [up_sect_second_cs2]:up_sect_prop_burn_15 [up_sect_secone_cs2]:up_sect_prop_chem_15 [up_sect_thirda_cs2]:up_sect_prop_carryweight_5 [up_sect_thirdc_cs2]:up_sect_prop_bleed_1 [up_sect_thirde_cs2]:up_sect_prop_arty_1 [up_sect_fourta_cs2]:up_sect_prop_radiation_10 [up_sect_fourtc_cs2]:up_sect_prop_health_1 [up_firsta_cs2] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_cs2 section = up_sect_firsta_cs2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_damage name = st_up_damage_1_name description = st_up_damage_1_descr icon = ui_inGame2_upgrade_outfit_wound_1 [up_firstc_cs2] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_cs2 section = up_sect_firstc_cs2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_weightoutfit name = st_up_weight_1_name description = st_up_weight_1_descr icon = ui_inGame2_upgrade_outfit_weight_1 [up_firstd_cs2] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_cs2 section = up_sect_firstd_cs2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_durability name = st_up_durability_1_name description = st_up_durability_1_descr icon = ui_inGame2_upgrade_outfit_durability_1 [up_firste_cs2] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_cs2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_armor name = st_up_armor_2_name description = st_up_armor_2_descr icon = ui_inGame2_upgrade_outfit_armour_3 [up_firstf_cs2] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_cs2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_damage name = st_up_damage_2_name description = st_up_damage_2_descr icon = ui_inGame2_upgrade_outfit_wound_2 [up_secona_cs2] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_cs2 section = up_sect_secona_cs2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_durability name = st_up_durability_2_name description = st_up_durability_2_descr icon = ui_inGame2_upgrade_outfit_durability_2 [up_seconc_cs2] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_cs2 section = up_sect_seconc_cs2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_power name = st_up_stamina_1_name description = st_up_stamina_1_descr icon = ui_inGame2_upgrade_outfit_stamins_1 [up_second_cs2] scheme_index = 1, 3 known = 1 effects = up_gr_seconef_cs2 section = up_sect_second_cs2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_thermo name = st_up_burn_1_name description = st_up_burn_1_descr icon = ui_inGame2_upgrade_outfit_burn_1 [up_secone_cs2] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_cs2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_chem name = st_up_chem_1_name description = st_up_chem_1_descr icon = ui_inGame2_upgrade_outfit_chem_1 [up_thirda_cs2] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_cs2 section = up_sect_thirda_cs2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_tonnage name = st_up_carry_1_name description = st_up_carry_1_descr icon = ui_inGame2_upgrade_outfit_carry_1 [up_thirdc_cs2] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_cs2 section = up_sect_thirdc_cs2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_restore_bleeding name = st_up_bleed_1_name description = st_up_bleed_1_descr icon = ui_inGame2_upgrade_outfit_bleed_1 [up_thirde_cs2] scheme_index = 2, 3 known = 1 effects = section = up_sect_thirde_cs2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_artefact name = st_up_arty_1_name description = st_up_arty_1_descr icon = ui_inGame2_upgrade_outfit_arty_1 [up_fourta_cs2] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_cs2 section = up_sect_fourta_cs2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_radio name = st_up_rad_1_name description = st_up_rad_1_descr icon = ui_inGame2_upgrade_outfit_rad_1 [up_fourtc_cs2] scheme_index = 1, 5 known = 1 effects = section = up_sect_fourtc_cs2 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_restore_health name = st_up_health_1_name description = st_up_health_1_descr icon = ui_inGame2_upgrade_outfit_health_1 [up_gr_firstab_cs2] elements = up_firsta_cs2 [up_gr_firstcd_cs2] elements = up_firstc_cs2, up_firstd_cs2 [up_gr_firstef_cs2] elements = up_firste_cs2, up_firstf_cs2 [up_gr_seconab_cs2] elements = up_secona_cs2 [up_gr_seconcd_cs2] elements = up_seconc_cs2, up_second_cs2 [up_gr_seconef_cs2] elements = up_secone_cs2 [up_gr_thirdab_cs2] elements = up_thirda_cs2 [up_gr_thirdcd_cs2] elements = up_thirdc_cs2 [up_gr_thirdef_cs2] elements = up_thirde_cs2 [up_gr_fourtab_cs2] elements = up_fourta_cs2 [up_gr_fourtcd_cs2] elements = up_fourtc_cs2